Sunday, December 21, 2008

Behind Schedule

OK, by today, we were hoping to have level 15 and 16 pretty much done. But currently, we are just starting on level 15. I'm hoping that we can do a lot of work on it today though and get most of these two levels done.

Normally, when we complete another 5 levels, we release a demo, but this time, I think we're just going to wait until the game is basically completed.

We do believe, even if we are a little behind, that we will be able to finish 24 hours before the YYG competition ends. If we're wrong, then we will have to shorten the game.

That's all for now,
Drazzke and The Berryster.

Sunday, December 7, 2008

New Demo!

OK, we worked on it a bunch, and now have a demo... If you find any bugs, please report them.

New Features/Updates:
-Engine Updated and improved
- New NPC Added (only seen in lvl 10)
- 5 more levels
- New Boss
- Two new Enemies
- Bug Fixes
- New platform things (Bouncy Mushrooms, etc)
- New attack (Only found after lvl 5)
- Much More

Download: WHFF | Box.net

Enjoy!

Saturday, December 6, 2008

Demo Delay...

We had planned on getting a demo out before December first, but we just were not able to. I don't think we will set another date in stone, other than before the end of next week.

We don't have that much more to do. We need to finish level 9 and 10 (both are almost completed), program a new enemy, fix a few bugs, and touch up a few things, and we'll be ready. Hopefully, today, we will finish level 9 and 10.

Sorry for the delay.. But, expect a great new demo when it comes ;)