Sunday, December 21, 2008

Behind Schedule

OK, by today, we were hoping to have level 15 and 16 pretty much done. But currently, we are just starting on level 15. I'm hoping that we can do a lot of work on it today though and get most of these two levels done.

Normally, when we complete another 5 levels, we release a demo, but this time, I think we're just going to wait until the game is basically completed.

We do believe, even if we are a little behind, that we will be able to finish 24 hours before the YYG competition ends. If we're wrong, then we will have to shorten the game.

That's all for now,
Drazzke and The Berryster.

Sunday, December 7, 2008

New Demo!

OK, we worked on it a bunch, and now have a demo... If you find any bugs, please report them.

New Features/Updates:
-Engine Updated and improved
- New NPC Added (only seen in lvl 10)
- 5 more levels
- New Boss
- Two new Enemies
- Bug Fixes
- New platform things (Bouncy Mushrooms, etc)
- New attack (Only found after lvl 5)
- Much More

Download: WHFF | Box.net

Enjoy!

Saturday, December 6, 2008

Demo Delay...

We had planned on getting a demo out before December first, but we just were not able to. I don't think we will set another date in stone, other than before the end of next week.

We don't have that much more to do. We need to finish level 9 and 10 (both are almost completed), program a new enemy, fix a few bugs, and touch up a few things, and we'll be ready. Hopefully, today, we will finish level 9 and 10.

Sorry for the delay.. But, expect a great new demo when it comes ;)

Sunday, November 30, 2008

Progress Update: Nov 30

Well, we finished up level 7 yesterday, and also started and finished level 8 today. I'm really happy with our progress, and, if we're lucky, there will be another update by about December 4th - 6th. Less than a week away!

We are still hoping to add at least another enemy, but, we'll see. Also, for those of you who have heard of our game, Out of the Past, you may notice a certain giant snake in level 10 ;)

That's all for now,
Drazzke and The Berryster.

Friday, November 28, 2008

Slow Progress

We haven't made a lot of progress recently. In fact, we only just started level 6. This has mainly been because both The Berryster and I have been too busy, and we have both bee fixing constant bugs that people have reported, and we notice ourselves.

I'm not saying the game is loaded with bugs or anything, but there are a few things that pop up now and then, that need attention - and sometimes something that seems small, can turn out to be a little bit larger than we first realized.

Anyways, we still have been making progress. We added a new enemy, as well as finished level 5. Level 6 is completed, and level 7 is now underway.

You can expect a new demo in early December though. We plan to pick up our speed.

Thanks for all the support!
- The Berryster and Drazzke

Saturday, November 22, 2008

Demo Release: Nov 22

We have a new demo! It took us a bit longer than we had hopped (aiming for 8-10 days), but, we now have a working demo, with 5 levels, a boss fight, a new enemy, and MUCH more!

List of changes and updates:
-Engine Updated and improved
-New enemy added
- 4 more levels added
- Boss fight
- Level selection screen
- NPC house
- Lots of platforming things (such as moving platforms, etc)
- Working save files
- New backgrounds and sprite improvements
- Wall jumping
- MUCH more!

Here are some new screenshots:



And finally, the download link:
http://willhostforfood.com/access.php?fileid=41995

Enjoy!
Drazzke and The Berryster

Sunday, November 16, 2008

Progress Update: Nov 16

Well, I was planning on editing my last post, with the rest of the news, but I guess I was not able to right away... So, I'm just posting a new progress update.

OK, so, we finished level two yesterday, and everything is working correctly in that level. We are now working on level three, and hope to finish it today, although by the looks of it, it probably will not be finished until tomorrow.

Today, we also added a new enemy - but we are going to keep it a secret until we release the newest version - which will still be about a week away. Before we can release the next version though, we would like to finish level 3, 4, and 5, a boss, and some other things that will make the gameplay more interesting.

Another thing that we are going to do is make there be different "areas" in the game. each area contains 5 levels, and a different "theme". The theme in the first five levels are "jungle", the second will be "caves/caverns", 3rd will be "rivers/waterways", and the last will be "Snow/Mountains".

This would add up to a total of 4 areas, and therefor 20 levels. We would have liked to be able to add more, but we don't think we will have enough time to do so with only 48-49 days left in the competition.

Thank you to the people who have been replying to these blog posts, and also on different communities,
Cheers,
Drazzke and The Berryster.